This book covers Virtual Reality with authority, from business applications such as training simulations and design mockups to the cutting edge of VR in education, art and entertainment. Edited and written by prominent authorities in the field, the book captures the state of the art of Virtual Reality. Includes a comprehensive directory to hardware and software suppliers.
New Media Futures
Author: Donna Cox, Ellen Sandor, Janine Fron
Publisher: University of Illinois Press
Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. Foundational events at the University of Illinois and the School of the Art Institute of Chicago created an authentic, community-driven atmosphere of creative expression, innovation, and interdisciplinary collaboration that crossed gender lines and introduced artistically informed approaches to advanced research. Interweaving historical research with interviews and full-color illustrations, New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art. The editors and contributors give voice as creators integral to the development of these new media and place their works at the forefront of social change and artistic inquiry. What emerges is the dramatic story of how these Midwestern explorations in the digital arts produced a web of fascinating relationships. These fruitful collaborations helped usher in the digital age that propelled social media. Contributors: Carolina Cruz-Niera, Collen Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown, Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes-Dietz, Abina Manning, Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart, Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, and Lucy Petrovic.
Author: Daniel López del Rincón
Publisher: Ediciones AKAL
Partiendo del análisis exhaustivo de un conjunto significativo de artistas y obras, el presente volumen revela que tras la aparente homogeneidad del término «bioarte» se oculta una larga y compleja historia de relaciones entre arte, biología y tecnología. La vocación abarcadora del texto, primer estudio de conjunto sobre el tema escrito en castellano, permite analizar la posición que ocupa el bioarte con respecto a otros marcos establecidos, tanto artísticos como científicos. Las tensiones que se producen entre el bioarte y estos marcos actualizan debates cruciales para la comprensión del arte actual: las relaciones entre arte y vida que atraviesan todo el arte contemporáneo, la atribución de una función crítica de las manifestaciones artísticas interdisciplinares, o la teorización de la (in)materialidad en el ámbito del arte y los nuevos medios.
Communicate at digital age
Author: Rosa Franquet, Rosa Franquet i Calvet, Gemma Larrègola, Societat Catalana de Comunicació
Publisher: Institut d'Estudis Catalans
Author: Robert Russett
Publisher: John Libbey & Company Limited
A detailed review of digital animation in the artists' words
Author: Erkki Huhtamo, Galleria Otso, Timothy Druckrey, Jonathan Lethem
Author: Hans-Peter Schwarz
Publisher: Prestel Pub
Media - Art - History defines the position of multimedia art now. The catalogue section shows how mass media and new technologies have influenced art during the 19th and 20th centuries. Descriptions and interpretations of the works - supplemented by a CD-ROM - throw light on these new developments, ranging from the visions borne out by early Modernist artists, and the art forms in the 60s, to the present day.
Computers and Art
Author: Stuart Mealing
Publisher: Intellect Books
Computers and Art provides insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a researcher. Mealing looks at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field.
Author: Oliver Grau
Publisher: MIT Press
Although many people view virtual reality as a modern phenomenon, it has its foundations in a history of immersive images. The search for illusionary visual space can be traced back to antiquity. This text shows how virtual art fits into the art history of illusion and immersion.
Geographic index, Professional index, Retiree index, Necrology.
Author: Krzysztof Nawratek
The real strength of today’s protest movements is not conflict, but a reclaimed solidarity and newly rebuilt sense of community. The real “we are all in this together” of people losing their homes, jobs, life savings and those who know how easily they can succumb to similar misfortune. In the face of adversity, the sense of community is reborn together with a selfless impulse to help. ‘Empathy’ and ‘inclusiveness’ become key words. A new community and the language it establishes emerge in cooperatives and movements working for the common good. In this book we imagine the architecture and urbanism of this emerging community.
Author: Douglas Rushkoff
Publisher: Ballantine Books
The most virulent viruses today are composed of information. In this information-driven age, the easiest way to manipulate the culture is through the media. A hip and caustically humorous McLuhan for the '90s, culture watcher Douglas Rushkoff now offers a fascinating expose of media manipulation in today's age of instant information. From the Trade Paperback edition.
A sourcebook to the intersection between art and technology identifies the major female players in this movement, featuring a series of essays exploring the line between these two fields written by artists and promoters who are well respected in their fields. (Fine Arts)