Author: Paul Levesque, Art McNeil
Teaches concrete, real-world skills for turning any dream into a reality; Provides step-by-step exercises for defining and achieving dreams and overcoming internal and external obstacles; Includes inspirational profiles and real-life examples of high-achieving individuals who exemplify the skills described in the book.....Many people set out to achieve a dream-starting a business or learning to play the piano or publishing a book-but they don't succeed, and the dream fizzles away. In many cases, these people have lots of skills and expertise, such as deep knowledge of the business or career they are interested in, so why don't they succeed? Paul Levesque and Art McNeil have discovered that making a dream come true requires cultivating skills of a higher order-macro skills-that inevitably spell the difference between success and failure no matter what the specifics of a person's dreams are. These are the skills Dream crafting outlines in detail.
The Art of Fiction
Author: John Gardner
This classic guide, from the renowned novelist and professor, has helped transform generations of aspiring writers into masterful writers—and will continue to do so for many years to come. John Gardner was almost as famous as a teacher of creative writing as he was for his own works. In this practical, instructive handbook, based on the courses and seminars that he gave, he explains, simply and cogently, the principles and techniques of good writing. Gardner’s lessons, exemplified with detailed excerpts from classic works of literature, sweep across a complete range of topics—from the nature of aesthetics to the shape of a refined sentence. Written with passion, precision, and a deep respect for the art of writing, Gardner’s book serves by turns as a critic, mentor, and friend. Anyone who has ever thought of taking the step from reader to writer should begin here. From the Trade Paperback edition.
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
An anthology of essays and tutorials brings together the wisdom, insights, advice, and inspiration from the Squaw Valley Community of Writers workshops, seminars, and lectures, featuring contributions by Mark Childress, Diane Johnson, Anne Lamott, Michael Chabon, Robert Stone, Amy Tan, and other notable authors. Original.
The Voice of Your Dreams
Author: Aaron Anastasi
Publisher: New Dreamers Publishing
The VOICE of YOUR DREAMS is calling to you, but it can be difficult to hear-and move toward-when the voices of limitation are shouting so much louder. Get clear about what you want, what's holding you back, and how to get new results.
Repacking Your Bags
Author: Richard J. Leider, David A. Shapiro
Publisher: Berrett-Koehler Publishers
Outlines strategies by which readers can envision and take steps toward happier, less stressful, and more meaningful lives, likening human life to a journey and offering suggestions on how to implement simpler and more focused means of achieving positive desires. Original. 35,000 first printing.
Author: Amanda Cabot
This Texas historical romance features a young schoolteacher determined to put the past behind her and look toward a brighter tomorrow.
Author: Shane Snow
Award-winning entrepreneur and journalist Shane Snow reveals the counterintuitive reasons why so many partnerships and groups break down--and why some break through. The best teams are more than the sum of their parts, but why does collaboration so often fail to fulfill this promise? In Dream Teams, Snow takes us on an adventure through history, neuroscience, psychology, and business, exploring what separates groups that simply get by together from those that get better together. You'll learn: * How ragtag teams--from soccer clubs to startups to gangs of pirates--beat the odds throughout history. * Why DaimlerChrysler flopped while the Wu-Tang Clan succeeded, and the surprising factor behind most failed mergers, marriages, and partnerships. * What the Wright Brothers' daily arguments can teach us about group problem solving. * Pioneering women in law enforcement, unlikely civil rights collaborators, and underdog armies that did the incredible together. * The team players behind great social movements in history, and the science of becoming open-minded. Provocative and entertaining, Dream Teams is a landmark work that will change the way we think about people, progress, and collaboration.
Author: Phyllis Curott
A Wiccan high priestess and author of Book of Shadows offers a practical compendium of the rituals, practices, and philosophies of Wiccan tradition and offers helpful guidelines for creating potions, working with Nature, finding the Divine within, and incorporating Wicca into one's daily life. Reprint.
City of Dreams
Author: Tyler Anbinder
Publisher: Houghton Mifflin Harcourt
"Told brilliantly, even unforgettably ... An American story, one that belongs to all of us." — Boston Globe “A richly textured guide to the history of our immigrant nation’s pinnacle immigrant city has managed to enter the stage during an election season that has resurrected this historically fraught topic in all its fierceness.” — New York Times Book Review New York has been America’s city of immigrants for nearly four centuries. Growing from Peter Minuit’s tiny settlement of 1626 to a clamorous metropolis with more than three million immigrants today, the city has always been a magnet for transplants from all over the globe. City of Dreams is the long-overdue, inspiring, and defining account of New York’s immigrants, both famous and forgotten: the young man from the Caribbean who relocated to New York and became a founding father; Russian-born Emma Goldman, who condoned the murder of American industrialists as a means of aiding downtrodden workers; Dominican immigrant Oscar de la Renta, who dressed first ladies from Jackie Kennedy to Michelle Obama. Over ten years in the making, Tyler Anbinder’s story is one of innovators and artists, revolutionaries and rioters, staggering deprivation and soaring triumphs. In so many ways, today’s immigrants are just like those who came to America in centuries past—and their stories have never before been told with such breadth of scope, lavish research, and resounding spirit. “A masterful achievement, City of Dreams is the definitive account of the American origin story, as told through our premier metropolis. Bold, exhaustive, always surprising, Anbinder’s book is a wonderful reminder of how we came to be who we are.” — Timothy Egan, best-selling author of The Immortal Irishman
The Art Of Seduction
Author: Robert Greene
Publisher: Profile Books
Which sort of seducer could you be? Siren? Rake? Cold Coquette? Star? Comedian? Charismatic? Or Saint? This book will show you which. Charm, persuasion, the ability to create illusions: these are some of the many dazzling gifts of the Seducer, the compelling figure who is able to manipulate, mislead and give pleasure all at once. When raised to the level of art, seduction, an indirect and subtle form of power, has toppled empires, won elections and enslaved great minds. In this beautiful, sensually designed book, Greene unearths the two sides of seduction: the characters and the process. Discover who you, or your pursuer, most resembles. Learn, too, the pitfalls of the anti-Seducer. Immerse yourself in the twenty-four manoeuvres and strategies of the seductive process, the ritual by which a seducer gains mastery over their target. Understand how to 'Choose the Right Victim', 'Appear to Be an Object of Desire' and 'Confuse Desire and Reality'. In addition, Greene provides instruction on how to identify victims by type. Each fascinating character and each cunning tactic demonstrates a fundamental truth about who we are, and the targets we've become - or hope to win over. The Art of Seduction is an indispensable primer on the essence of one of history's greatest weapons and the ultimate power trip. From the internationally bestselling author of The 48 Laws of Power, Mastery, and The 33 Strategies Of War.
The Union of Their Dreams
Author: Miriam Pawel
Publisher: Bloomsbury Publishing USA
Named one of the Best Books of 2009 by the San Francisco Chronicle A Los Angeles Times Notable Book
All writers conduct research. For some this means poring over records and combing, archives but for many creative writers research happens in the everyday world—when they scribble an observation on the subway, when they travel to get the feel for a city, or when they strike up a conversation with an interesting stranger. The Art of Creative Research helps writers take this natural inclination to explore and observe and turn it into a workable—and enjoyable—research plan. It shows that research shouldn’t be seen as a dry, plodding aspect of writing. Instead, it’s an art that all writers can master, one that unearths surprises and fuels imagination. This lends authenticity to fiction and poetry as well as nonfiction. Philip Gerard distills the process into fundamental questions: How do you conduct research? And what can you do with the information you gather? He covers both in-person research and work in archives and illustrates how the different types of research can be incorporated into stories, poems, and essays using examples from a wide range of writers in addition to those from his own projects. Throughout, Gerard brings knowledge from his seasoned background into play, drawing on his experiences as a reporter and a writer of both fiction and nonfiction. His enthusiasm for adventure is infectious and will inspire writers to step away from the keyboard and into the world. “Research can take you to that golden intersection where the personal meets the public, the private crosses the universal, where the best literature lives,” Gerard writes. With his masterly guidance, anyone can become an expert in artful investigation.
Dreams of Joy
Author: Lisa See
Publisher: Random House
#1 NEW YORK TIMES BESTSELLER In her most powerful novel yet, acclaimed author Lisa See returns to the story of sisters Pearl and May from Shanghai Girls, and Pearl’s strong-willed nineteen-year-old daughter, Joy. Reeling from newly uncovered family secrets, Joy runs away to Shanghai in early 1957 to find her birth father—the artist Z.G. Li, with whom both May and Pearl were once in love. Dazzled by him, and blinded by idealism and defiance, Joy throws herself into the New Society of Red China, heedless of the dangers in the Communist regime. Devastated by Joy’s flight and terrified for her safety, Pearl is determined to save her daughter, no matter the personal cost. From the crowded city to remote villages, Pearl confronts old demons and almost insurmountable challenges as she follows Joy, hoping for reconciliation. Yet even as Joy’s and Pearl’s separate journeys converge, one of the most tragic episodes in China’s history threatens their very lives. BONUS: This edition contains a Dreams of Joy discussion guide.